Gupta et al. zeigen in “An Overview of Social Tagging and Applications” die Schwierigkeiten von Tags in spielebasierten Tagging-Anwendungen auf. Im Prinzip kann ich dem erstmal zustimmen:
“People tend to write very general properties of an image rather than telling about the specifics or details of the image. E.g., colors are great for matching, but often are not the most critical or valuable aspects of the image. The labels chosen by people trying to maximize their matches with an anonymous partner are not necessarily the most “robust and descriptive” labels. They are the easiest labels, the most superficial labels, the labels that maximize the speed of a match rather than the quality of the descriptor. In addition, they are words that are devoid of context or depth of knowledge.” [1]
Aber sind die „superficial labels“ wirklich so oberflächlich, wie Gupta et al. beschreiben? Weiterlesen